Sunday, February 22, 2009

Type styles I have been using some Choices in typefaces such as black letter, oldstyle, modern ect... I have chosen to use one skull design to start off then changing the fonts to see how the fonts change the way the skull looks. In away the typeface has all the power in this project to show the emotion and both similarities and dissimilarities in both the styles and fonts relating the the structure of the skull.

Base Skull Design.





Thursday, February 12, 2009

Typography learning

post to your blog some of the things you’ve been making and what you’ve learned about typography through your making.

I am experimenting with different typefaces to create a skull I have made a few so far its very interesting how the form changes when the typeface changes. Kepler has some really interesting Glyphs so I am playing around with creating the skull in a decorative fashion which gives it a Day of the dead look. I have also messed around with a few sketched Ideas of using a skull and Psychedelic tpyefaces to see what it would come out. I want to take it to the computer after a few refinements. One problem i have run into is you cannot just pick a typeface off hand when creating a picture from it because it must fit the picture if you want a viewer to understand what they are looking at in a type form. For it to be read able as both image and text you have to choose the placement as well as the style that it will be in. I find myself staying away from bold lettering because it seems to wash the image out.

Thursday, February 5, 2009

Typography writing

write a page or so (not including images) about this recurring typographic tendency or larger trend you observe from your research. how would you describe it? what are its traits? where did it begin? where does it appear? who’s doing it? why is it important?

It seems that the area of making type look like images is for both bold and playful statements. I have noticed it used when they want to symbolize a coming together not of images of people but words that have meaning. It seems that when these words are put together in image form the both the words and fonts become that much stronger. The images are recognizable to the population. Most of these forms are not abstracted down to a few typefaces and meanings. It appears that the typefaces are similar in nature to one another such as a sans-serif with a sans-serif and so on. There are some images i find interesting because the image the text make is sort of a haze so you have to look for it. I enjoy that aspect the most is looking for it. It begins in various places but i see it used the most in the 60's and 70's in posters putting text where the images should be a sort of rebellion against image focusing more on the type or the power that font gives to the changed image itself.Also, you see it more now I think because of the incorporation of the computer being able to create images from typography more smoothly than before. Artext is one of the main modern sources I found doing this style the most. On their website they state that they want to show that images are just as powerful as words and just as easy to understand. It's important because it seems that our society today depends on images to read whats going on in ads or any other form of graphic design. But, to take that image and make it meaning full words that turn out to be an image you seem to stop and study it creates a relationship with all viewers when they look at it. They may notice words that other people have not seen which makes the work unique in the aspect that people can choose what to see the image as a whole or breaking it down into the simple text or the typeface.

Wednesday, February 4, 2009

InfoArch-Wurman Reading

I thought it was interesting how the reading was talking about how we view the world. How each person is different. Even if i was to make a universal Icon or poster someone might view it differently. This might because of their past experiences or how they are feeling at that time. It reminds me of childhood looking at images that are something else or playing that game telephone.

I think that is why we have so many different artistic views because some are attractive to people and others are not. I think the world is better when people view it their own way because that means we have creative writing as well as creative art styles.

This reading effects my reading by bringing up a lot of questions that are being answered by my research such as. Why are these writers thinking this way. I know a few of them where brought up thinking that this was the only way. Or slowly came to terms with how to improve the area around them hoping it would better other people.

I just wonder if i go back to read their stories again will i find anything that makes me ask more questions. I feel that this reading has warped my perspective on viewing and listening/reading. I have noticed that some of their readings do not collaborate with their works. I wonder if the writing they do has any effect on their work or their work as effect on their writing or non at all.

Friday, January 30, 2009

Outline Info Graphics

Long Live Modernism!

Intro to Massimo Vignelli's ideas of what is an architect.

- Design is everything from a small spoon to a large city.

- The root of the believe is to make the world better through design.

-The design must reflect the culture, ethical, and values of the viewer.

-The work in process of manufacturing.

Solutions to problems

- To solve the problem one must look at the problem to find solutions.

- Answering all the questions that are posed by the problem.

-Solutions should reflect the virtue of the culture as well as the viewer rather than emotional titillations.

-When solving a problem there are no dogmas and no preconceived ideas are assumed or adopted without questioning them in the context of the project.

Improving the world

- The ethics of Modernism is to fight the ongoing battle with wrongs done by industrialization during the last century.

- The idea that Greed, Commercialization, exploitation, vulgarization, and cheapness are all things that are non-Mordernist views.

- Seeing Designers dwelling on revivals of the form rather than the content. looking more at the esthetic value rather than the content.

-There is too much trash around us both material and intellectual trash. the idea is to get rid of the trash and look forward to the future of making it a better world.

The Culture

- Modernist issues have enriched perception and have contributed to improve the quality of work by solving cultural issues.

- The number of good designers with quality training have positive effects on society, and designers with bad a bad education do not help in the process.

- The government has view design as a last minute process of product embellishment.

The History of Modernism

- The ideals and fad of post-modernism is still around

- Changing to Modernism to help fuel and improve the world.

- Must change the world into a better place and to make the world better to live in.












The Myths of Graphic Education

Myth One

- Portfolios are the evidence of the learning experience, but uniqueness is less important than demonstration

- Visual forms of creativity are purposeful for potential.

The School

- schools seeking rather than feeling embarrassed about a unified character of a school's design.

- The graduates who are not motivated beyond what was learned in school are better off following an organizational and investigative premiss than grope for inventive visualization.

- An individual's artistry blossoms from knowledge and intensity. Schools can provide this free interpret, control, experiment, and communication as well as the room to express.

Faculties

- Designers that cannot distinguish personality and the potential within are very narrow minded.

- The Assignments must be correct in relation to educational rather than employment goals.

Schools should not be criticized

- A school should not be criticized because the work of a students work.

- There maybe same work in portfolio can be helpful as it will incline a twist on the students work durning investigations and critiques.

- Most important foundation is quality rather than variety.

- Students after encouragement will become confident and intrigued by the complex challenges of alternatives.

Divorce the terms Liberal and Education

- Students need foundation as well as the five or ten years to master the tools and challenges.

- Familiarity with procedures and methods plus a sense of the joy of discovery.

- When a student feels secure they well freely extend himself to diverse judgment and planning.

Myth Two

Classroom

- Designers who teach instead of design educators.

- Superficial education is too common in our profession allowing anyone to get a degree.

- Part-time teachers often deal with classrooms play acting as the real world.

- Some professors career priority is more important than the work with students.

- Providing over complicated projects could cause a student to become insecure causing their work to suffer.

- Some teachers do not have the one on one time with students because of schedule problems.

- Serious educators realize that professionals come from discipline.

- Faculty must design and engage in serous research while teaching, but the quality of the activity is more important than quantity.

- over-worked Designers are terrific educators only when taken seriously.

- Many Good designers are not good teachers

- Graphic Design has few credible ways to foster education or professional standards.


Students and Faculty

- Undergraduate programs faculty must be energetic, talented, and thoughtful individuals who respect each other, the students and department planning.

-Those who demand design are nourished in higher education via encouragement and examples.

- Design educators who acknowledge are supporting each other's appropriate and different requirements.

Wednesday, January 28, 2009

DesignArch-two choices for frist project

I have chosen to work with. Two Myths About Design Education by Gordon Salchow and Long Live Modernism! by Massimo Vignelli

Both of these publishings have similar ideas about functional graphic design in society. Both, in how it should come about and how it should be properly used. Also, they talk about how to create a rational way of thinking and putting into process.

Friday, December 5, 2008

Final Show Opener