Friday, January 30, 2009

Outline Info Graphics

Long Live Modernism!

Intro to Massimo Vignelli's ideas of what is an architect.

- Design is everything from a small spoon to a large city.

- The root of the believe is to make the world better through design.

-The design must reflect the culture, ethical, and values of the viewer.

-The work in process of manufacturing.

Solutions to problems

- To solve the problem one must look at the problem to find solutions.

- Answering all the questions that are posed by the problem.

-Solutions should reflect the virtue of the culture as well as the viewer rather than emotional titillations.

-When solving a problem there are no dogmas and no preconceived ideas are assumed or adopted without questioning them in the context of the project.

Improving the world

- The ethics of Modernism is to fight the ongoing battle with wrongs done by industrialization during the last century.

- The idea that Greed, Commercialization, exploitation, vulgarization, and cheapness are all things that are non-Mordernist views.

- Seeing Designers dwelling on revivals of the form rather than the content. looking more at the esthetic value rather than the content.

-There is too much trash around us both material and intellectual trash. the idea is to get rid of the trash and look forward to the future of making it a better world.

The Culture

- Modernist issues have enriched perception and have contributed to improve the quality of work by solving cultural issues.

- The number of good designers with quality training have positive effects on society, and designers with bad a bad education do not help in the process.

- The government has view design as a last minute process of product embellishment.

The History of Modernism

- The ideals and fad of post-modernism is still around

- Changing to Modernism to help fuel and improve the world.

- Must change the world into a better place and to make the world better to live in.












The Myths of Graphic Education

Myth One

- Portfolios are the evidence of the learning experience, but uniqueness is less important than demonstration

- Visual forms of creativity are purposeful for potential.

The School

- schools seeking rather than feeling embarrassed about a unified character of a school's design.

- The graduates who are not motivated beyond what was learned in school are better off following an organizational and investigative premiss than grope for inventive visualization.

- An individual's artistry blossoms from knowledge and intensity. Schools can provide this free interpret, control, experiment, and communication as well as the room to express.

Faculties

- Designers that cannot distinguish personality and the potential within are very narrow minded.

- The Assignments must be correct in relation to educational rather than employment goals.

Schools should not be criticized

- A school should not be criticized because the work of a students work.

- There maybe same work in portfolio can be helpful as it will incline a twist on the students work durning investigations and critiques.

- Most important foundation is quality rather than variety.

- Students after encouragement will become confident and intrigued by the complex challenges of alternatives.

Divorce the terms Liberal and Education

- Students need foundation as well as the five or ten years to master the tools and challenges.

- Familiarity with procedures and methods plus a sense of the joy of discovery.

- When a student feels secure they well freely extend himself to diverse judgment and planning.

Myth Two

Classroom

- Designers who teach instead of design educators.

- Superficial education is too common in our profession allowing anyone to get a degree.

- Part-time teachers often deal with classrooms play acting as the real world.

- Some professors career priority is more important than the work with students.

- Providing over complicated projects could cause a student to become insecure causing their work to suffer.

- Some teachers do not have the one on one time with students because of schedule problems.

- Serious educators realize that professionals come from discipline.

- Faculty must design and engage in serous research while teaching, but the quality of the activity is more important than quantity.

- over-worked Designers are terrific educators only when taken seriously.

- Many Good designers are not good teachers

- Graphic Design has few credible ways to foster education or professional standards.


Students and Faculty

- Undergraduate programs faculty must be energetic, talented, and thoughtful individuals who respect each other, the students and department planning.

-Those who demand design are nourished in higher education via encouragement and examples.

- Design educators who acknowledge are supporting each other's appropriate and different requirements.

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